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AMUSEMENT PARK

INTENTION

Application assignment

DESCRIPTION

Years ago, in the early days of its opening, this amusement park was closed forever due to an unfortunate incident that happened and remained abandoned for a long time. In that accident, the roller coaster derailed, and 22 children lost their lives.

The memories of the dead children remain in this abandoned area.

DURATION

Softwares

1 week - 20 hours

Unreal Engine 5

GENRE

Music by:

Psychological horror -

adventure

Iman Ansari

PLATFORM

PC

This text doc is Steve Lee's method for creating logic and base of the level before starting the blockout phase. I strongly recommend checking out his YouTube.


GOALS:
LD assignment
Inspired by What remains of Edith Finch

CONSTRAINTS:
16 h / 1 week
5 min gameplay
At least 2 gameplay elements to interact
Simple use of blueprint, no complex mechanics
THEME:
Horrific /ِ Dreamy amusement park

ELEMENTS:
Flashlight
Gun
Ducks
Generator
Roller coaster
Door handle
One side lock door
Balloon

GAMEPLAY BEATS:
Starting with empty hands
Gets Gun
Shooting ducks
Gets Flashlight
Follow the red balloon

QUESTIONS:
How to make a linear path in the park?
Blocking area by destroyed buildings, Puddles and ponds, foliage
How to make sense of fear/suspense?
Decreasing vision in the night, mysterious music, dark atmosphere

SEQUENCES:
Starts in a room and looks around.
There is a red balloon on the other side of the window. The player has to open the door to get it.
The door doesn't have a handle, so the player should find it to open the door.
There is a hole in the wall. It connects two rooms. The player crouches through the hole and reaches the next room.
There is a gun and shooting ducks game. The player gets a door handle as a reward and opens the starter room's door.
He gets close to the balloon, but suddenly balloon moves out of the building.
He follows the balloon out of the building.
The balloon goes on the top of the roller coaster. The player has to ride a wagon to reach the balloon. But he is too young and is not allowed to pass the gate, so he should find another way to reach the wagon.
The player reaches to the wagon, but it has no power. Player follows the power cable to the dark room.
He can't follow the cable in the dark room because it's too dark.
The player notices a flashlight on the floor on the other side of the fence.
He jumps over the fence and takes the flashlight. Now he should find a way back to the dark room.
He reaches the dark room and can follow the cable to the generator and turn it on.
The wagon's lights are on, and it's usable.
Rides the wagon, and speed increases every second on the roller coaster. Reaches the balloon, but he can't slow down and is thrown from the broken rails into the sky like what happened in the past.

 

"Ferris Wheel" (https://skfb.ly/o8zZN) by Glowbox 3D is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Bumper Car" (https://skfb.ly/FRTB) by koker06 is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Arcade Game - Space Invaders" (https://skfb.ly/otV66) by SINNIK is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

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