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HITMAN

INTENTION

Practicing interior blockout and differentiating paths

DESCRIPTION

Agent 47 has to kill the club's owner. He can do it in his own way.

DURATION

Softwares

3 week

Unreal Engine 5

GENRE

Mentor:

Immersive sim - Stealth

Vasiliy Skobelev

PLATFORM

PC

First of all, huge thanks to Vasiliy Skobelev, former lead level designer of Atomic heart, for mentoring me during this project. 

I inspired Hitman games for this project and tried to practice my blockout skills.

I started with a bubble diagram to define rooms and connections. I realized the lack of a possibility map. I merged it to my bubble diagram to limit the maximum and the minimum number of entries for each room. Also, I differentiated paths with clarity. After this step, I made an architectural map based on the previous actions. Then, I colored it to show the restriction areas. 

I had a lot of iterations on the blockout until I got happy with that. In the final phase, I implemented gameplay mechanics as simple as possible.

I really enjoyed working on this project. I would like to work on different play styles if I had more time.

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