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HITMAN
INTENTION
Practicing interior blockout and differentiating paths
DESCRIPTION
Agent 47 has to kill the club's owner. He can do it in his own way.
DURATION
Softwares
3 week
Unreal Engine 5
GENRE
Mentor:
Immersive sim - Stealth
Vasiliy Skobelev
PLATFORM
PC
First of all, huge thanks to Vasiliy Skobelev, former lead level designer of Atomic heart, for mentoring me during this project.
I inspired Hitman games for this project and tried to practice my blockout skills.
I started with a bubble diagram to define rooms and connections. I realized the lack of a possibility map. I merged it to my bubble diagram to limit the maximum and the minimum number of entries for each room. Also, I differentiated paths with clarity. After this step, I made an architectural map based on the previous actions. Then, I colored it to show the restriction areas.
I had a lot of iterations on the blockout until I got happy with that. In the final phase, I implemented gameplay mechanics as simple as possible.
I really enjoyed working on this project. I would like to work on different play styles if I had more time.
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