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TITANFALL

INTENTION

Application assignment

DESCRIPTION

Your ship is fallen. You find yourself in the cave with BT.

But to activate it you have to find the battery.

DURATION

Softwares

1-2 weeks

Unreal Engine 5

GENRE

First-person shooter

PLATFORM

PC

I inspired this level by Titanfall 2.
I started my pre-production by defining constraints and gameplay mechanics.

Hopefully, I had an unpublished level of Ghostrunner and I had implemented some similar mechanics such as Wall running and shootable containers.
 

I sketched some ideas on Miro like the logic of the puzzles. It made my blockout phase much easier.

So, I jumped to the engine as soon as possible. I was trying to reach the best sense of space and flow of the level.

The time switching mechanic was really interesting for me. I had some challenges implementing it but it absolutely worthed it. It helped me in terms of creativity in puzzles and combat design.

In the last part, It was my first time making a boss fight. I did a different job than the original Titanfall.

The boss fights in the Titanfall were designed based on cover & shoot dynamics( because you are fighting with a heavy titan in all of them). I wanted to keep the player more in motion and use environment platforming during the boss fight.
I designed two different phases for the boss.
In the first phase, the environment is safe, you can shoot the boss from every angle. But in the second phase some rotating lasers are activated and also the boss is able to spawn explosive spiders which is the best anti-camping enemy type in this level.

Thanks for reading.

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